I’m pleased to announce that the long-awaited v4.2 remake of the Sanctum of the Archmage game modules is finally available! Testing is complete, the documentation has been updated, and the files were packaged and uploaded on September 30th.
Version v4.2 represents a significant update to the Sanctum of the Archmage modules. It combines a number of new features in The Sight with a major remake of the previous (v3.4) version of The Quest. Formerly released as “The Miracle Worker: Act I,” The Quest has been unavailable in any form since the loss of the IGN Vault in 2014. Version 4.2 is the first release of Chapter 2 that is compatible with version 4 or later of The Sight.
With the v4.2 update, Sanctum 1 and 2 now use the same custom content architecture and can be played as a unified campaign. As a result, I am releasing them together on my current page for the saga on the Neverwinter Vault. Chapter 2 has been re-written to add new areas, quests, and dialogs, and lore from the Sanctum of the Archmage novels.
I hope you all enjoy the new version, and thank you very much for your interest!
Tony Donadio (Andarian)
Author, Sanctum of the Archmage
I’m pleased to announce that after a three year break to focus on my career and on writing my novels, I am returning to work on completing the remake of my NWN adventure module, Sanctum of the Archmage 2: The Quest.
Formerly released under the name Sanctum of the Archmage 2: The Miracle Worker, Act I, the second chapter of my adventure module series has been unavailable for the last two years since IGN’s Neverwinter Nights Vault went off-line in the spring of 2014. The most recent version, v3.4, was also incompatible with the v4 remake of Chapter 1 that I released in 2013. I had wanted to release a remake of Chapter 2 as well, but was forced to put that work on the shelf to focus on re-booting my career, and on writing the saga’s novels.
I have worked sporadically on the remake over the last three years, though. And there is still some additional re-work that I want to do, particularly in re-making the “flying areas” at the end using the wonderful “Sanctum Flying Skyscape Tileset” that Estelindis built for the series. But I’ve decided that can wait for a future update. And without those changes, I think that another month or so worth of work would bring it close to a releasable (or at least beta-testable) state. So I’ve decided to move forward with that as a plan.
With that said, my work on the series over the next months should be as follows. In June I expect to be finishing work on The Quest, and completing my full edit of Dawn of Chaos. In July and August I hope to get the novel out for a professional edit and to finish production, and to set up a beta test for the module remake. In September I’m hoping to be able to release both to the public.
After that, I’ll work on remaking the flying areas for The Quest, and getting started on my next projects: producing an audiobook version of Prologue to Chaos, and starting work on my second novel: Wrath of the Peregrine King.
I’m thinking that should keep me busy for a while. 🙂
I’ve had some inquiries about the status of the Sanctum 2 v4 module remake, so I thought it would be a good idea to re-consider my plans for it and to address them on my blog.
I’m currently about halfway through my original plans for the remake. Unfortunately, as I announced here, I had to put finishing that work on hold in recent months in order to allow time for other projects and priorities. Modding and writing are both things that I do in the spare time allowed by my career — and finishing and publishing the first book in the Sanctum series, The End of the Beginning, and completing the Sanctum 2v4 remake, were both competing for that time. Given how much more work was still left on Sanctum 2v4, I felt that I could no longer delay starting to get the novels ready for publication.
But I do miss modding, and after a few months away from it I think that I may be able to fit in the time for a more limited module update for Chapter 2. The good news is that most of the important work — especially the custom content implementation and the linkages from Chapter 1 — are already done. Most of the rest of the work I had planned centered around an extensive new quest sequence that I was going to add. If I skip that, then it shouldn’t take me too long to get the rest of the remake ready for release.
So I’ve decided to go ahead with that, splitting time on Sanctum2 v4 with my novel writing. Aside from one new encounter that I’m already halfway through, the only thing I really still have to do is to re-build the flying areas at the end with the new Sanctum Flying Skyscape tileset. So fingers crossed, it should be possible for me to get the update out for beta test by the holidays.
After our recent scare, and in the face of growing uncertainty about continued availability of IGN’s Neverwinter Nights Vault, I have gone ahead and created a new project page for the “v4” remakes of Sanctum of the Archmage – The Sight on the New Neverwinter Vault:
Sanctum of the Archmage – The Sight at the New Neverwinter Vault.
I strongly encourage everyone who wants to download, play, comment, and vote on the V4 releases of the Sanctum of the Archmage modules to do so here, or to use the project’s new page on the New Neverwinter Vault.
The old (v3.4) versions of Chapters 1 and 2 will remain available for now on their historical pages on IGN’s old Neverwinter Nights Vault.
EDIT 1/5/2012: I’ve added a couple of additional (and minor) bugfixes, and updated the patch to release 4.0c. This should be the last patch to version 4.0 before the release of v4.1.
EDIT 1/4/2012: I’ve added one more bugfix (see 1st comment for details) and updated the patch to level v40b.
I’ve uploaded an updated patch hak (to version 4.0a) for the recent Sanctum v40 release. It fixes two bugs that I found, in completing the “Beastmen in Exile” and “Earthen Road” quests. You can find it at the following link — just download and unzip the file, and use it to replace the existing SanctumPatchV4Q.hak file in your hak directory:
Sanctum 1 v4.0c Patch Hak
I’m also working on a module update to version 4.1, which should be out by tomorrow. It fixes these bugs and a few other very minor issues, and adds a couple of new features (mostly related to some new and improved items available in the treasure system).
SPOILER ALERT: See the first comment for details about the issues fixed by the patch.
I’m pleased to (finally!) announce the release of the updated Neverwinter Nights module for Sanctum of the Archmage, Chapter 1: The Sight, version 4.0! The new files are up and can be downloaded now. See the following PDF for details on the required downloads:
Installation Directions, Downloads, and “Compilation” Haks required for Sanctum of the Archmage Chapter 1, v4.0q
A word of warning in advance: the download requirements for the updated version of the module are very large — including, among other packages, both Project Q v1.5 and CEP v2.4.
I’d like to extend special thanks to my Beta testers, who did a thorough and outstanding job of helping me shake out the bugs in the final versions; the principals at Project Q, for their years-long support in helping me to integrate their content into the updated version; and my players, for their always encouraging support and interest.