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	<title>The Sanctum</title>
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	<link>http://andarian.com/TheSanctum</link>
	<description>The Blog of the Sanctum of the Archmage Writing Projects</description>
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		<title>March of the Guardians, v4: Guardians vs. Hellmen</title>
		<link>http://andarian.com/TheSanctum/?p=710</link>
		<comments>http://andarian.com/TheSanctum/?p=710#comments</comments>
		<pubDate>Wed, 09 May 2012 04:00:44 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[1 - The Sight]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=710</guid>
		<description><![CDATA[Here&#8217;s a preview from the upcoming v4.0 release of Sanctum of the Archmage: The Sight. It&#8217;s the climactic cutscene that I added with the Sanctum v3.4b patch, now re-written with the lore from the world of the Sanctum novels that &#8230; <a href="http://andarian.com/TheSanctum/?p=710">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a preview from the upcoming v4.0 release of <em>Sanctum of the Archmage: The Sight</em>. It&#8217;s the climactic cutscene that I added with the <a title="Sanctum v34b Patch Update" href="http://andarian.com/TheSanctum/SADownload/Sanctumpatch_v34b.7z" target="_blank">Sanctum v3.4b patch</a>, now re-written with the lore from the world of the Sanctum novels that I&#8217;m introducing in the new version. The Hellmen are allied with the demons — and may be making an appearance again later in the saga. It&#8217;s a 63 mb video download, so be prepared if you want to watch it. <img src='http://andarian.com/TheSanctum/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a title="March of the Guardians: v4" href="http://andarian.com/TheSanctum/SAMedia/MarchOfTheGuardians1280s.avi" target="_blank"><img class="aligncenter size-large wp-image-727" title="MarchOfTheGuardians1920s" src="http://andarian.com/TheSanctum/wp-content/uploads/2012/05/MarchOfTheGuardians1920s-1024x576.jpg" alt="" width="640" height="360" /></a></p>
<p>&nbsp;</p>
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		<title>Progress on Sanctum v4 for Chapter 1</title>
		<link>http://andarian.com/TheSanctum/?p=697</link>
		<comments>http://andarian.com/TheSanctum/?p=697#comments</comments>
		<pubDate>Mon, 05 Mar 2012 12:38:28 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[1 - The Sight]]></category>
		<category><![CDATA[Sanctum Saga]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=697</guid>
		<description><![CDATA[Although I&#8217;ve provided some more recent updates in the comments, it&#8217;s been a couple of months now since my last post. So I thought I&#8217;d share a quick update on the Sanctum v4 update, which is progressing rapidly now that &#8230; <a href="http://andarian.com/TheSanctum/?p=697">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Although I&#8217;ve provided some more recent <a href="http://andarian.com/TheSanctum/?p=684#comment-604">updates in the comments</a>, it&#8217;s been a couple of months now since my last post. So I thought I&#8217;d share a quick update on the Sanctum v4 update, which is progressing rapidly now that I&#8217;m finally more or less settled into my new home and job.</p>
<p>As I wrote in <a href="http://andarian.com/TheSanctum/?p=684#comment-604">my last response to Aderyn</a> in the comments, I&#8217;ve now finished with the structural changes I had to make to Chapter 1 to accommodate the two new races: the Hellmen and the Earthen. It turned out to be a huge amount of work, and quite a bit more than I expected. All the new encounters, creature blueprints and items are done, and for the most part tweaked and tested. Among other things, the &#8220;Delay Quest&#8221; battle near the end looks and plays very differently now as a result. Not surprisingly my initial tests for it started out as completely un-survivable for the party against the newly designed Hellmen and their allies, even with the help of the Guardians (a couple of which, to my surprise, actually took some damage in the fight). I&#8217;ve since re-balanced the battle, and aside for a few tweaks to support the area rework (see below!) , I think it&#8217;s pretty much done. One additional tidbit I’ll share: General Y’thra can now be either a male or female character, and will be set to the opposite of Robin’s gender. That’s to make it so that I can emphasize the threat of making Robin his/her personal slave consistently for all of the player’s RP choices.</p>
<p>I’ve also just merged all of the Sanctum-specific custom content into a single hak in preparation for one final “2DA merge” with the new CEP 2.4 and Project Q 1.5 content. That’ll be my last major task. I&#8217;ve also been re-writing the lore to be consistent with the new races and other new story elements, such as the introduction of and emphasis on the Church of the Divine &#8212; and of Orion&#8217;s order within it, The Order of Light. I&#8217;ve also been adding new lore as well; for example, <em><a title="The Legend of the Defender" href="http://andarian.com/TheSanctum/?page_id=308">The Legend of the Defender</a></em> is already in as a new book. I&#8217;m also including some new conversation and role-playing elements that I think will add some new interest and color to the story. Aside from needing a few minor tweaks the new treasure system is also done and seems to be working quite well.</p>
<p>The biggest task I&#8217;ve been working on recently is that I&#8217;ve finally decided to fix the &#8220;beginner&#8217;s design problem&#8221; Chapter 1 has always had with the size of the areas in the Ancient Ruins. The Upper and Lower ruins levels have now been cut up into three separate areas each, with transitions linking them, and each (except for one) with their own portal rooms. That required a certain amount of re-resign in their layout, moving some rooms and encounters and introducing a few more into the resulting extra space.</p>
<p>The update for Sanctum 2 will be easier in some respects, and harder in others. The easier part is that many of the changes needed in chapter 1 either don’t apply to chapter 2 (like the treasure system), or (like the Earthen) are already done now. The real (but fun!) challenge in chapter 2 will be re-building the flying areas to use the new “Sanctum Flying Skyscape” tileset.</p>
<p>All in all, the v4 rework is going well and proceeding quickly now. Hopefully I&#8217;ll be ready to invite playtesters to try out the new version of Sanctum 1 within the next month.</p>
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		<title>Merry Christmas from The Sanctum!</title>
		<link>http://andarian.com/TheSanctum/?p=684</link>
		<comments>http://andarian.com/TheSanctum/?p=684#comments</comments>
		<pubDate>Sat, 24 Dec 2011 05:15:29 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=684</guid>
		<description><![CDATA[Well, it took a little work, but I finally managed to get the cast together for a little party and to pose for a Christmas card photo. So a Very Happy Holiday from all of us here at The Sanctum! &#8230; <a href="http://andarian.com/TheSanctum/?p=684">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, it took a little work, but I finally managed to get the cast together for a little party and to pose for a Christmas card photo. So a Very Happy Holiday from all of us here at The Sanctum! <img src='http://andarian.com/TheSanctum/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div class="wp-caption alignnone" style="width: 650px"><a title="Merry Christmas from The Sanctum!" href="http://andarian.com/TheSanctum/wp-content/uploads/2011/12/SanctumXMAS11.jpg" target="_blank"><img title="Merry Christmas from The Sanctum!" src="http://andarian.com/TheSanctum/SAMedia/SanctumXMAS11_sm.jpg" alt="Merry Christmas from The Sanctum!" width="640" height="360" /></a><p class="wp-caption-text">Merry Christmas from The Sanctum!</p></div>
<p>And thanks to TarotRedhand for his NWN <a title="Downloads Below" href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;id=124759&amp;id=8109#Files">Map Mats Ice Sculpture Christmas Card Kit</a>!</p>
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		<title>Some Sanctum 3 Previews</title>
		<link>http://andarian.com/TheSanctum/?p=618</link>
		<comments>http://andarian.com/TheSanctum/?p=618#comments</comments>
		<pubDate>Sat, 17 Dec 2011 01:00:13 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[3 - Mission to Rayche]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=618</guid>
		<description><![CDATA[I thought readers might enjoy some plot and character previews from Sanctum of the Archmage 3: The Miracle Worker, Act II &#8211; Mission to Rayche, currently in development. The following are excerpts from the Sanctum 3 design document, edited slightly &#8230; <a href="http://andarian.com/TheSanctum/?p=618">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I thought readers might enjoy some plot and character previews from <span style="text-decoration: underline;"><em>Sanctum of the Archmage 3: The Miracle Worker, Act II &#8211; Mission to Rayche</em></span>, currently in development. The following are excerpts from the Sanctum 3 design document, edited slightly to remove spoilers.</p>
<hr />
<h3><span style="text-decoration: underline;">Main Quest Profile &#8211; Ally With Rayche</span></h3>
<p>The party will land on the roof of Castle Highpeak. The Pegasi will tell them that they will be on call to fly to nearby areas should they be needed, and then leave. If Robin is in the party, she’ll don a disguise to keep her from being recognized by any of the Raychian nobility. When they try to enter the castle, they will be confronted by a squad of guards and brought to the Castellan&#8230;</p>
<p>From the Castellan they’ll learn that Chancellor Rhys has just been assassinated and the Royal Treasury looted, and that the city and castle are in chaos. The King has retreated to his apartments under heavy guard, with strict orders that no one except his most trusted and loyal advisors be allowed in to see him. The Castellan is loath to make an exception to his orders until or unless the party can win his trust&#8230;</p>
<p>The party will need to fulfill a certain number of “points” worth of quests to build up their reputation with the King&#8217;s advisers in order to gain an audience with him. The King and his Court are also influenced by public opinion, so developing a positive reputation among the people will help to win their support as well.</p>
<hr />
<h3><span style="text-decoration: underline;">Character Profile: Captain Flynn</span></h3>
<p>Captain Flynn is a young officer who is also Marshal Briggs’ most trusted assistant. He’s charming and a bit of a rogue, romantically speaking, and will flirt mercilessly with a player that shows an interest in him&#8230; As a henchman, he’s a fighter with excellent combat skills. He’s charged by the Marshal to help them with the <em>Defeat the Demon Force</em> and <em>Destroy the Demon Base</em> quests&#8230; He&#8217;s also a skilled dancer, and if the player enters the Dancing Competition in the Grand Tourney she can choose him as her partner.</p>
<hr />
<h3><span style="text-decoration: underline;">Quest Profile: The Shield of the Defender</span></h3>
<p>High Priestess Aleanne is worried about the peoples’ morale in face of the demon threat and the crushing taxes that have had to be imposed to make up for the looting of the treasury. She is convinced that they need a symbol of divine favor to inspire them, and proposes that the PC undertake a dangerous quest to recover a holy artifact: <em>The Shield of the Defender</em>, once wielded by the great hero Calindra. The shield is a symbol of the archetype of The Defender from the statue gallery in the Ancient Ruins from Chapter 1.</p>
<p><em>The Legend of the Defender</em> is an ancient story, now thought by many to be more myth than history. But Aleanne believes in it, and the tale of Calindra is a personal favorite of hers that has always filled her with inspiration. She has faith that the shield can be found again, but doesn’t know where to look for it. She recommends that the party start their search by visiting the library in Highpeak Castle and consulting the definitive book on subject, aptly titled <em>The Legend of the Defender</em>&#8230;</p>
<hr />
<h3><span style="text-decoration: underline;">Character Profile: Prometheus The Giant Slayer</span></h3>
<p>Prometheus Antonos, also known as “Prometheus the Giant-Slayer,” is a member of the renowned adventuring group, <em>The Heroes of Glorn</em>. He was sent by the Magistrate of Glorn as an emissary from the Free City-States of Landis to coordinate the hasty marshalling of the Landissian and Raychian armies at the mouth of Stonegate pass. He can be found in the King’s Throne room and the player can talk to him about his adventures, and the lands of Landis and Glorn. He adventured with Nimrod and will recognize it if the player is wearing Nimrod’s Ring.</p>
<p>Prometheus is a large and powerfully muscled fighter who wields a huge battle hammer named “Iron Thunder.” He also has bright green hair, the result of opening a cursed door in a dungeon on one of his adventures. He affects a pronounced “tough guy” manner, but has a keen intellect and a highly developed sense of honor. Prometheus can join the party during the endgame sequence (for the “Find the Traitor” quest), and as henchman he’s a ranger with giants and demons as his racial enemies.</p>
<h6><a href="http://andarian.com/TheSanctum/?page_id=124">Copyright Notice</a>. Copyright 2011, all rights reserved.</h6>
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		<title>Andarian Site Merge!</title>
		<link>http://andarian.com/TheSanctum/?p=599</link>
		<comments>http://andarian.com/TheSanctum/?p=599#comments</comments>
		<pubDate>Mon, 05 Dec 2011 06:00:28 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=599</guid>
		<description><![CDATA[Well, the move I mentioned in my previous posts is now complete! We&#8217;ll be busy unpacking for a while to come, but we&#8217;re now safely and completely in our new home. It&#8217;s much larger and much nicer than our old &#8230; <a href="http://andarian.com/TheSanctum/?p=599">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, the move I mentioned in my previous posts is now complete! We&#8217;ll be busy unpacking for a while to come, but we&#8217;re now safely and completely in our new home. It&#8217;s much larger and much nicer than our old place, so we&#8217;re quite pleased and excited about it. And after a bit of settling in, I should hopefully be able to get back to working on the Sanctum Saga. <img src='http://andarian.com/TheSanctum/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Another thing I&#8217;ve finally gotten around to doing is merging my two websites. I&#8217;ve wanted to do this for the last year, and it became a necessity now that the free hosting package from my cable company (which was providing the original domain) was going away with the move. I&#8217;m pleased to announce that the (newer) andarian.com and the (older) andarian.net domains are now merged into a fully integrated site. That includes both the New and Legacy Sanctum Blogs, the urls for each of which now point to a single Blog with (as you can see by looking at the archives list to the right) all posts going back to March 2007. My old andarian.net website is still archived (for &#8220;historical&#8221; purposes). Here are the links:</p>
<ul>
<li><a title="The Old Sanctum of the Archmage Writing Projects Site" href="http://andarian.net" target="_blank">http://andarian.net</a> &#8211; The Old Sanctum of the Archmage Writing Projects Site</li>
<li><a title="The Merged Sanctum Blog at andarian.net" href="http://sanctum.andarian.net/" target="_blank">http://sanctum.andarian.net</a> &#8211; The New Merged Sanctum Blog and Writing Projects Site, Including Legacy Posts</li>
<li><a title="The Merged Sanctum Blog at andarian.com" href="http://andarian.com/TheSanctum" target="_blank">http://andarian.com/TheSanctum</a> &#8211; Another URL for the Merged Sanctum Blog and Writing Projects Site</li>
</ul>
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		<title>Sanctum v4: More of The World of Glorn</title>
		<link>http://andarian.com/TheSanctum/?p=395</link>
		<comments>http://andarian.com/TheSanctum/?p=395#comments</comments>
		<pubDate>Sun, 30 Oct 2011 12:59:30 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[1 - The Sight]]></category>
		<category><![CDATA[2 - The Quest]]></category>
		<category><![CDATA[3 - Mission to Rayche]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=395</guid>
		<description><![CDATA[Posts on the Sanctum Blog have been fairly sparse recently, though I hope to be able to start changing that again soon. The main reason for the dearth of updates is that I&#8217;ve temporarily had to set aside work on &#8230; <a href="http://andarian.com/TheSanctum/?p=395">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Posts on the Sanctum Blog have been fairly sparse recently, though I hope to be able to start changing that again soon. The main reason for the dearth of updates is that I&#8217;ve temporarily had to set aside work on the saga (especially on Chapter 3) for a couple of other priorities. The main one was professional: my career was badly in need of a reboot, and I needed some time this year to work that out. The good news is that I have a new position now, with better prospects and in a better area. I&#8217;ll be moving over the course of the next month, and hope to be able to get back to modding again in a more serious way once that&#8217;s done.</p>
<p>One thing that I have been working on, though, is a final remake to the first two chapters to implement a lot of the design changes I&#8217;ve made to the series for Chapter 3. I mentioned this in <a title="Sanctum v4 Update Coming Soon!" href="http://andarian.com/TheSanctum/?p=361" target="_blank">a recent blog post</a>, and the changes are actually quite major. Part of my motive in doing the update was that I wanted to get some of the good work I&#8217;ve done for the third chapter out there. Some of it is custom content related, such as integrating Project Q and CEP 3.4, using the fabulous <a title="The Sky Over Rayche" href="http://andarian.com/TheSanctum/?p=107" target="_blank">Sanctum Flying Skyscape</a> tileset that Estelindis built for me to remake the flying areas at the end of Sanctum 2, revamping the score with some of the new tracks from the expanded Sanctum 3 soundtrack, and so on. The technical base of haks used by the v4 update will be the same one used by Sanctum 3 when it&#8217;s released, which will make integrating the third chapter with the first two a much easier task.</p>
<p>Some of the changes, though, are to start removing some of the unnecessary D&amp;D references included in the modules. I originally did a lot of that for convenience, and to help make the setting feel a little less unfamiliar to NWN players. When I first built the modules my ability to do things like create new races and appearances was limited, and using player-familiar ones from the toolset was much easier. Most of these elements really don&#8217;t fit well with the non-D&amp;D story world of the Sanctum novels that I&#8217;m working on, though, and on which the modules are based. Some examples of this are the Drow and the Deep Gnomes, which don&#8217;t even exist in them at all.</p>
<p>I&#8217;m reworking a lot of that now, and including a lot more of the lore from <a title="The World of Glorn" href="http://andarian.com/TheSanctum/?page_id=154" target="_blank">the original world of the novels</a> &#8212; including things like history, religion, custom races, and the like. (For a spoiler hint about what will replace the Drow, and the new face of General Y&#8217;Thra, see <a title="Hellmen - Before" href="http://www.qnwn.net/forums/index.php?topic=854.msg6739#msg6739" target="_blank">here</a> and <a title="Hellmen - After" href="http://www.qnwn.net/forums/index.php?topic=854.msg6741#msg6741" target="_blank">here</a>.) I expect to have the v4 update out before the end of this year, and be back on track building Sanctum 3 for release sometime next year.</p>
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		<title>March of the Guardians</title>
		<link>http://andarian.com/TheSanctum/?p=366</link>
		<comments>http://andarian.com/TheSanctum/?p=366#comments</comments>
		<pubDate>Wed, 21 Sep 2011 12:08:49 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[1 - The Sight]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=366</guid>
		<description><![CDATA[Here&#8217;s a patch update (version 3.4b) for Sanctum of the Archmage Chapters 1 and 2: Sanctum v3.4b Patch Update This patch adds a cutscene that I&#8217;ve always wanted to include in the climactic confrontation from Sanctum 1. Players will probably &#8230; <a href="http://andarian.com/TheSanctum/?p=366">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a patch update (version 3.4b) for Sanctum of the Archmage Chapters 1 and 2:</p>
<p><a title="Sanctum v3.4b Patch Update" href="http://andarian.com/TheSanctum/SADownload/Sanctumpatch_v34b.7z">Sanctum v3.4b Patch Update</a></p>
<p>This patch adds a cutscene that I&#8217;ve always wanted to include in the climactic confrontation from Sanctum 1. Players will probably get the idea from the title, but here&#8217;s a video clip for anyone interested:</p>
<div class="wp-caption alignnone" style="width: 650px"><a href="http://andarian.com/TheSanctum/SAMedia/March_of_the_Guardians_Short.avi"><img title="March of the Guardians" src="http://andarian.com/TheSanctum/SAMedia/March_of_the_Guardians.jpg" alt="" width="640" /></a><p class="wp-caption-text">Proceed to Battle!</p></div>
<p>This is just an &#8220;intermediate version&#8221; of one of the major changes going into the V4 update, but I thought I&#8217;d make it available now. The final version will actually replace the Drow with one of the custom races from the Sanctum novels. But more on that later&#8230;</p>
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		<title>Sanctum v4 Update Coming Soon!</title>
		<link>http://andarian.com/TheSanctum/?p=361</link>
		<comments>http://andarian.com/TheSanctum/?p=361#comments</comments>
		<pubDate>Wed, 21 Sep 2011 03:26:27 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[1 - The Sight]]></category>
		<category><![CDATA[2 - The Quest]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=361</guid>
		<description><![CDATA[My schedule&#8217;s been very hectic this year, for example with work for the AME and preparing for a big job move. In keeping with a desire to keep my blog more up to date, though, I wanted to announce that &#8230; <a href="http://andarian.com/TheSanctum/?p=361">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>My schedule&#8217;s been very hectic this year, for example with work for the <a title="The Academy for Modding Excellence" href="http://www.ame-gda.net" target="_blank">AME</a> and preparing for a big job move. In keeping with a desire to keep my blog more up to date, though, I wanted to announce that I&#8217;ve started work on a <em>major</em> update to Sanctum 1 and 2, to add a number of features to them that I&#8217;ve been developing for Sanctum 3. I&#8217;m hoping to get that out in the fall, and it will include (among other things):</p>
<ul>
<li>Updating all the modules for Project Q compatibility, and to use new content from it</li>
<li>Adding a number of new tracks from Sanctum 3&#8242;s expanded musical score</li>
<li>Rebuilding the flying areas in Sanctum 2 using Estelindis&#8217; fabulous <a title="Sanctum Flying Skyscape Tileset" href="http://andarian.com/TheSanctum/?p=107" target="_blank"><em>Sanctum Flying Skyscape Tileset</em></a></li>
<li>Updating the first two chapters to use much more of, and be much more consistent with, the original lore from the Sanctum novels (including some new custom races)</li>
<li>Creating many more custom items, and a &#8220;randomization&#8221; system for them that will mix up which items are found, when, and where</li>
</ul>
<p>and many more things besides.</p>
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		<title>A New Novel is Born</title>
		<link>http://andarian.com/TheSanctum/?p=350</link>
		<comments>http://andarian.com/TheSanctum/?p=350#comments</comments>
		<pubDate>Fri, 19 Aug 2011 02:37:42 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=350</guid>
		<description><![CDATA[A fellow CRPG modder pioneers the path of adapting his epic game saga as a novel, e-published as a Kindle book. This is an intriguing approach that I may follow with Sanctum of the Archmage, although in my case work &#8230; <a href="http://andarian.com/TheSanctum/?p=350">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A fellow CRPG modder pioneers the path of adapting his epic game saga as a novel, e-published as a Kindle book. This is an intriguing approach that I may follow with Sanctum of the Archmage, although in my case work on the novels actually predated the game adaptations.</p>
<p style="text-align: center;"><a title="Nature Abhors a Vacuum -- The Aielund Saga, Book One" href="http://www.amazon.com/dp/B005GDF79A" target="_blank">Nature Abhors a Vacuum &#8212; The Aielund Saga, Book One</a> by Stephen Nowland</p>
<p><a title="Nature Abhors a Vacuum (Book One of the Aielund Saga)" href="http://www.amazon.com/dp/B005GDF79A" target="_blank"><img class="aligncenter" title="Nature Abhors a Vacuum" src="http://www.aielundsaga.com/img/Naav_cover_sml.jpg" alt="" width="255" height="354" /></a></p>
<p>(For more information, see <a title="The Aielund Saga Website" href="http://www.aielundsaga.com/novels.html" target="_blank">The Aielund Saga Website</a>.)</p>
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		<title>Patch Update 3.4a to Sanctum 1 &amp; 2</title>
		<link>http://andarian.com/TheSanctum/?p=319</link>
		<comments>http://andarian.com/TheSanctum/?p=319#comments</comments>
		<pubDate>Tue, 24 May 2011 00:19:33 +0000</pubDate>
		<dc:creator>Andarian</dc:creator>
				<category><![CDATA[1 - The Sight]]></category>
		<category><![CDATA[2 - The Quest]]></category>

		<guid isPermaLink="false">http://andarian.com/TheSanctum/?p=319</guid>
		<description><![CDATA[I just posted an update to the &#8220;patch hak&#8221; (to level 3.4a) for Sanctum of the Archmage Chapters 1 and 2. The patch adds a couple of very minor playability features, and fixes the following bugs: There was a problem &#8230; <a href="http://andarian.com/TheSanctum/?p=319">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I just posted an update to the &#8220;patch hak&#8221; (to level 3.4a) for Sanctum of the Archmage Chapters 1 and 2. The patch adds a couple of very minor playability features, and fixes the following bugs:</p>
<ul>
<li>There was a problem in recent releases with Len and Robin frequently not engaging in combat in the North Forest in Sanctum 1. That&#8217;s now resolved, and Len is back to his old spellcasting self.</li>
</ul>
<ul>
<li>The Pegasi in Sanctum 2 were gaining an extra pair of wings when played with CEP 2.4 installed, due to a bug with the new models introduced in CEP 2.4. I added the correct models to the patch hak to fix that.</li>
</ul>
<p>The updated patch hak is available on the module download pages for <a title="Sanctum 1 Download Page" href="http://nwvault.ign.com/View.php?view=modules.Detail&amp;id=5027" target="_blank">Sanctum 1</a> and <a title="Sanctum 2 Download Page" href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5599" target="_blank">Sanctum 2</a>.</p>
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